18-09-2021

Medieval 2 Trait ListMedieval 2 Trait List - Image Results

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Home / Medieval II Total War / England / Traits / Assassin's traits
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No.TypeTitleThresholdDescriptionEffectsHiddenEpithetCondition
1AgentPietyAgentPiety1DO NOT TRANSLATE - Hidden trait for agents+10 PietyHidden
When to test : AgentCreated
Condition : AgentType = assassin
Affects : AgentPiety 1
Chance : 100 %
2AssassinsGuildMemberAssassins' Guild Apprentice1The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative.+1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_assassins_guild
Affects : AssassinsGuildMember 1
Chance : 100 %
Assassins' Guild Journeyman2The presence of Assassin's Guild HQ within the kingdom has afforded this man significantly enhanced training.+2 to agent's skill
3AssassinsGuildTrainedTrained Killer1The influence of one of the more dubious guild houses have made this man a more precise instrument of death.+1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
SettlementBuildingExists >= assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= eastern_assassins_guild
Affects : AssassinsGuildTrained 1
Chance : 100 %
4HashashinsGuildMemberHashashins' Guild Apprentice1The presence of a Master Hashashins' Guild within the kingdom has made this man a more effective operative.+1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists >= m_eastern_assassins_guild
Affects : HashashinsGuildMember 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
FactionBuildingExists = gm_eastern_assassins_guild
Affects : HashashinsGuildMember 1
Chance : 100 %
Hashashins' Guild Journeyman2The presence of Hashashins' Guild HQ within the kingdom has afforded this man significantly enhanced training.+2 to agent's skill
5NaturalAssassinSkillCold Killer1This man can kill pragmatically, a quality that makes him well suited to his profession.+1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
Affects : NaturalAssassinSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill = 1
Affects : NaturalAssassinSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill >= 2
Affects : NaturalAssassinSkill 1
Chance : 33 %
Talent for Murder2Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice.+2 to agent's skill
Born to Kill3Can find a way to kill anyone, almost like an art form, but more truly an instinct.+3 to agent's skill
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Medieval 2 character traitsListMedieval 2 character traits list

Add_money

Nice overview and list of traits The processcq 'settlement' cheat also works if you change name on your settlements. You can give traits and ancillaries to 1 named characters but not to characthers with more then 1 name(it have happened that it have worked on some characters with 2 names, last time i got it to work on a character with 2 names was on a french general). Jan 12, 2007 5% chance after spending a full turn in a settlement and 3 turns in region and =2 points of Trait: GoodCommander.;-;No trigger exists BODYGUARD Move between characters: YES +2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order).