18-09-2021

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Files for GTA San Andreas
  1. There is a side menu from to select (just like in your car spawner script) 2. PEDs are categorized by gender & then sub-categorized whether they are covered, nude & gangs. I hope you like my suggestions & make an update, thanks again for everything.
  2. This script adds a spanner of any objects to the game What's added in version 11 - Added the function of autosaving objects in the file 'SavedObjectsini' (the file is in the CLEO folder, if you do not want to save the objects, then remove this file) - Ability to save up to 30 objects in the game. Download and install for free 12.65 Kb.
  3. If your create a ped with an unavailable model, the game will crash. You can find a list of all peds available to use in the default.ide file for GTA III and Vice City or the peds.ide file for San Andreas. The script uses the ped's IDE number but Sanny Builder supports using the ped's model name with a hash character.
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Mods
Spawner

GTA.cz - All about Grand Theft Auto IV (GTA 4) Hello fans, we have been looking for volunteers! If you want to help us with proofreading of our translations (articles, updates and other texts), we will be glad to invite you into our team.

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5646
File uploaded by:Chel555
This script adds a spanner of any objects to the game.
What's added in version 1.1
- Added the function of autosaving objects in the file 'SavedObjects.ini' (the file is in the CLEO folder, if you do not want to save the objects, then remove this file)
- Ability to save up to 30 objects in the game. (If you want to save more than 30 objects, then read the description below)
- Each object is saved by pressing the Y key!
- Added the function of loading the objects saved into the 'SavedObjects.ini' file into the game, by pressing the F6 key.
- Added a slow speed of moving the object, when you press 1 (not with Numlock).
What's changed in version 1.1
- The control of the object has been changed, now the object moves relative to the direction of the camera (forward, backward, to the sides), which makes the control much more convenient.
To activate the spa, press F4.
Enter the model ID of the object using the keys 0-9 (not with Numlock). Attention!
If you made a mistake with entering ID, then press Backspace to erase the last digit.
Click Spacebar to confirm the model ID of the object and spawn the object in the game.
Managing the object:
Mouse - View the object
WASD - Move the object along the axes X Y (Forward, Back, Sides)
Space / Shift - Move the object along the Z axis
Q / E - Rotate the object Left / Right
N - Delete the object
Y - Save the object (If there is a file 'SavedObjects.ini' in the CLEO folder, then the object data is saved to this file)
- / + (not with Numlock) - Zoom out / Zoom in
1 - Set the slow moving speed of the object
2 - Set the normal speed of the object's movement (Default is when the object is spawned)
To load the spawn of saved objects into the game, press the F6 key.
How to save more than 30 objects in the game:
First, drop 30 objects in the game and save them. Next, minimize the game and copy the file 'SavedObjects.ini' to any folder (for example, to the desktop). Create a new clean 'SavedObjects.ini' file (or delete the contents of the 'SavedObjects.ini' file in the CLEO
folder! Continue to spawn more than 30 objects in the game and save them to a new file called 'SavedObjects.ini'. And so on, repeat the operation if you want to save objects 60, 90, etc.
How to download (zaspavnit) more than 30 objects in the game:
Download the save game so that the objects in the game are deleted. Then press the F6 key to load and spawn all 30 objects into the game from the 'SavedObjects.ini' file. Make a backup copy of the file 'SavedObjects.ini', copy another file 'SavedObjects.ini' to the folder CLEO,
Substituting old. Press the F6 key to load and spawn other objects into the game. And so on, repeat the operation if you need to download and zappavnite objects 60, 90, etc.
More information:
In the file 'SavedObjects.ini' there is an ACCESS parameter, it gives permission to load spawn objects from the file. If it's 0, then pressing F6, nothing happens and objects are not infected. If 1 - then all the saved objects will be populated.
Therefore, if you do not spawn objects when you press the F6 key, in the 'SavedObjects.ini' file, change the ACCESS parameter from 0 to 1.
This script was created as a simplified addition of new or standard objects to the game, without using the program Map Editor.
Installation: Files OS.CS and SavedObjects.ini throw in the folder CLEO.
The script was tested on the CLEO library v4.3
Good luck in the game!

Mods → CLEO scripts
Chel555
')' onmouseout='hide_info(this)'>Chel555
Unknown
Gta
12.65 Kb
Unknown

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[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum.
[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.

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